Introduction:Whilst not wanting to spoil too much, hallucinogens and riding trains take place at various points though not together and were definitely above and beyond the standard go here.
Describe why you There's also a large and varied selection of optional side missions available through both main games, which reward the player with new spawn points or blast shards, and also help to clear enemies from certain areas, making traversal through the cities much easier.
Side missions range from investigations to combat missions and races, and there is enough of a variety amongst them to ensure you don't repeat each type more than two or three times during the course of the game.
There are some memorable missions scattered throughout the main story in both games as well, with "Mind Games" and "The Rescue" from inFamous and "Signs of the Past" from inFamous 2 being the particular standouts.
inFamous 2 would make a good test case as to what makes a good sequel to an already admirable game. The first inFamous is certainly an enjoyable game in its own right, and contains some excellent moments, such as the aforementioned missions, and some of Cole's abilities are awe-inspiring upon unlocking them, good examples being the induction grind and gliding.
Empire City is a decent, though limited, playground and is perhaps unfairly represented by its visuals. New Marais, in comparison, is a beautiful creation, and InFamous 2 can be seen as a clear technological step up from its predecessor.
Cole keeps most of his powers from the first game, and whilst there is a smattering of new abilities, most of the game is spent building on the powers he already has and making them (and himself) more powerful.
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